
The first large room has the first pedestal. There are a total of three pedestals to be activated in the temple to direct Meridia's light. In addition, there are a large number of traps, and two locked doors that, once picked, reveal levers that open nearby gates with treasure on the other side. Throughout the entire interior there are an abundance of them, each one with a handsome amount of coin, which makes this quest very profitable (between 30 is available). Upon entering, there is a desecrated corpse on the first flight of stairs.
Target: Kilkreath Temple, below the Statue to Meridia. Objective: Guide Meridia's Light through the temple. The Dragonborn is to enter her shrine and direct a beam of light throughout the dungeon. She describes a necromancer named Malkoran planning to raise the dead of Skyrim to wage war on the living, using the energy of a powerful artifact in her shadow-filled shrine. The Dragonborn is then whisked into the clouds where a glowing orb of Meridia's light appears. Guide this light through my temple and its doors will open." But this is my temple, and it responds to my decree. I have commanded it! Go now, the artifact must be reclaimed and Malkoran destroyed." "Malkoran has forced the doors shut. But if you are wise, you will heed my bidding." I'll do it. My beacon is sure to attract a worthy soul. "But a single candle can banish the darkness of the entire Void. You will enter my shrine, destroy Malkoran, and retrieve this mighty blade." It doesn't really sound like I have a choice in the matter. "Mortals call it Dawnbreaker, for it was forged in a holy light that breaks upon my foes, burning away corruption and false life. Guide my light through the temple to open the inner sanctum and destroy the defiler." Tell me more about this artifact. You will enter my temple, retrieve my artifact, and destroy the defiler. I have brought you here, mortal, to be my champion. Worse still, he uses the power stored within my own token to fuel his foul deeds. The Necromancer Malkoran defiles my shrine with vile corruptions, trapping lost souls left in the wake of this war to do his bidding. But the token of my truth lies buried in the ruins of my once great temple, now tainted by a profane darkness skittering within. Requires: Dragon Scales and 10,000 souls per upgrade."It is time for my splendor to return to Skyrim. Nearing the end of the jump's arc, the wielder stabs down towards the ground.Īfter performing the roll, the wielder makes an upward swing. Releases a linear shock wave down a short distance from the player's line of sight. Swings moderately quickly from left to right.
This effect remains active when in the off-hand and two handing a weapon in the right.įeeding it to Kingseeker Frampt grants 5,000 souls. It grants 20 points of Flame and Magic Defense when wielded. Like most dragon weapons, the Drake Sword cannot be enchanted. Frequent use of this technique can break the sword. When wielded with both hands, the strong attack unleashes a ranged vertical cleave (similar to the Stormruler from Demon's Souls) at the cost of 30 weapon durability. The damage of this weapon is fixed and only increases when reinforced or buffed by an outside effect. Most players are advised to switch to a +5 standard weapon as soon as they can afford the upgrades, while it is largely superfluous to skilled players. Despite this, characters with low stats can benefit greatly from this weapon, as its damage is based purely on upgrades. Therefore, it will gradually get weaker compared to conventional weapons. The Drake Sword is very powerful compared to other weapons found in the early game, but lacks parameter bonuses. The drake's tail will respawn, but the sword can only be obtained once per playthrough.
One method of doing this is to stand on the right side of the bridge under the drake and shoot its tail with a bow. To obtain the sword, the player must deal enough damage to the Hellkite Dragon's tail to sever it, placing the sword in their inventory. The Drake Sword is obtainable in the Undead Parish.